Skip to content

Developers reveal details about Monster Train 2 update, including the introduction of four new cards

Monster Train 2 expands with 15 fresh cards on September 10, accompanied by the game's initial substantial rebalancing update.

Developers reveal information about the latest Monster Train 2 update, featuring four fresh cards...
Developers reveal information about the latest Monster Train 2 update, featuring four fresh cards in the game.

Developers reveal details about Monster Train 2 update, including the introduction of four new cards

In an exciting turn of events, Monster Train 2, the best card game of 2025, is set to receive a significant update - The Lost Arsenal. This free, 15-card update includes new equipment and rooms, promising fresh gameplay for players.

The update will introduce a new card, The Great Decay, which reduces the ember cost of all spells in a deck and grants the Consume ability. This card is sure to shake up strategies and add a new layer of depth to the game.

Balance changes to existing cards are also on the cards, with the developers addressing specific issues outlined in a post on Steam. Four cards from the update have received commentary from the developers, providing insights into their design and intended impact.

The developers are also focusing on providing different challenges in the mid-run with some extra variety in the upcoming Free Update #2, without swinging too hard since players might not be fully prepared for these challenges yet.

The Lost Arsenal update also offers special buffs and support to two specific clans - Awoken and Hellhorned. These clans have been identified as needing the most help, particularly in terms of their healing mechanics and champion paths.

In terms of game mechanics, Corruption, a mechanic in Monster Train 2, can kill units in a way that players might not be used to, and can make status effects like Damage Shield less effective. On the other hand, Exile's Diadem, a clanless equipment, reduces a unit's capacity, and can be used in scenarios where Smidgestone is not available.

Another interesting addition is the Iron-tongue card, a clanless equipment that allows Sweep to be granted to a unit, but with a constraint. Meanwhile, Heavensward, a card, moves several units at once within a clan, similar to Cave In but upward.

Recently, the developers have also addressed player questions about the looming update and player data from three months after Monster Train 2's release. They have also revealed that they are pushing a balance update to a lot of Monster Train 1 cards, as player feedback and data pointed towards some of them being weaker compared to Monster Train 2 cards.

Interestingly, the lowest win rate among champion paths in Monster Train 2 are those that perma-scale, such as Unchained Fel and Hive Minder Bolete. On the other hand, the strongest Seraph variants are nearly identical in terms of winrate, but at Covenant 1, the strongest Seraph is Entropy, and the weakest is Savagery. At Covenant 10, the strongest Seraph tends to be Savagery, and the weakest is Dominion.

Lastly, Funguy has officially been crowned as Monster Train 2's cutiest patootie, while Bone Dog still holds its spot as Monster Train 1's cutiest patootie.

Stay tuned for more updates on The Lost Arsenal and the future of Monster Train 2!

Read also: