"Doom reverts to the SNES platform, powered by the Raspberry Pi RP2350 hardware"
Thirty years ago, the iconic game Doom made its debut on the Super Nintendo Entertainment System (SNES), and now, it's back with a modern twist. The new version, developed by Limited Run Games, uses an RP2350 microcontroller instead of the original Super FX chip.
The RP2350, a versatile microcontroller, provides a high-speed interface to multiple memory devices and allows for further optimization of the game's code. It simulates the Super FX chip and performs graphics format conversion operations, ensuring that the classic game retains its original charm while running smoothly on the SNES.
The transfer of graphics data for one screen requires approximately 30 kilobytes, and the reduced display size allows for the transfer of roughly 11 kilobytes per vertical blank. The RP2350 setup enables this efficient data transfer, contributing to the game's smooth performance.
The game runs at approximately 20 frames per second, matching the maximum theoretical frame rate provided by the RP2350. The engine of the ported Doom for the SNES has been reoptimized to improve performance, making the gameplay even more enjoyable.
The original Super FX code has been converted into C code for the Raspberry Pi, facilitating the porting process. However, the new cartridge containing the RP2350 is yet to be announced with a delivery date.
The SNES version of Doom was powered by a Super FX chip, a graphics acceleration coprocessor. The new port behaves like a Super FX chip when interfacing with the SNES, ensuring compatibility with the original hardware.
The porting of Doom to the RP2350 hardware was a significant programming challenge. John Linneman of The Digital Foundry was given an explanation about how the RP2350 setup works by Randal Linden, shedding light on the intricacies of the process.
The new version of Doom for SNES includes missing levels and Episode 4, providing a complete gaming experience. Controls for the game can be via a standard controller or mouse, and there's also rumble force feedback for an immersive gaming experience.
This updated version of Doom for SNES is a celebration of its 30-year legacy, offering fans a chance to revisit the classic game with modern enhancements. The specifics of the update, such as who performed it and its technical details, are yet to be documented in the available search results.
In conclusion, the RP2350-powered Doom for SNES is a testament to the enduring popularity of the game and the ingenuity of modern technology. It offers a smooth, efficient, and enjoyable gaming experience for both old and new fans of the classic shooter.
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