Top Virtual Reality Headsets Suitable for Educational Institutions
Virtual reality (VR) and augmented reality (AR) headsets are revolutionising the educational landscape, providing teachers with innovative tools to deliver engaging and interactive learning experiences.
One of the most affordable VR options is Google Cardboard, which requires a smartphone to function and offers a lot of content through Google Expeditions and educational apps. However, it lacks the educational content and control features offered by other VR systems designed specifically for schools.
Google Cardboard, while affordable, costs less than $25 for the most basic version. On the other hand, Microsoft's Windows Mixed Reality, though more expensive, offers a more immersive AR experience. It works with Windows 10 and 11 devices and a selection of headsets, and provides curriculum-specific content, allowing students to interact with virtual objects as if they were really there.
The Vive Cosmos is another powerful VR and AR headset, offering sensitive and accurate gesture controllers and a lot of free educational content. Programs like Vive Arts, available on the Vive Cosmos, enable students to create and explore educational content, such as building a tyrannosaurus rex, bone by bone.
The Apple Vision Pro, with its impressive features like eye-tracking smarts and superb display resolutions, is another option, but it's not designed specifically for schools. Similarly, the Meta Quest 3, a powerful standalone VR headset, offers accurate gesture controls and a high-resolution display, but it is not specifically designed for the classroom.
For schools, ClassVR, a purpose-built VR headset and software package, is one of the best options. When buying a VR headset for schools, it's important to consider educational content, ease of setup, and control options for the teacher. Many headset systems now allow for group use, enabling teachers to guide students individually through personal viewing experiences.
VR Sync is a digital platform that allows the use of varying headsets and offers features like 360-degree video and user analytics. This platform can help maintain focus and engagement, especially for students who struggle in group situations.
Apple AR is built for use on Apple tablets and phones, specifically the LiDAR packing iPad Pro, and offers visually attractive and engaging educational apps.
The use of VR and AR headsets in schools is becoming increasingly common. The ClassVR system presentation by Avantis was first introduced to a broader public in the United Kingdom. The benefits of these immersive experiences are clear: virtual trips to ancient Rome, dissecting a frog without harming animals, and building a tyrannosaurus rex, bone by bone, are just a few examples of the exciting educational opportunities these technologies offer.
The article was updated in April 2024, reflecting the continued growth and development of VR and AR in education. As these technologies continue to evolve, it's an exciting time for educators and students alike, as they explore the limitless possibilities of immersive learning.