Top Virtual Reality Headsets Suitable for Educational Institutions
In the ever-evolving world of technology, Virtual Reality (VR) and Augmented Reality (AR) headsets are making significant strides in the educational sector. This shift towards immersive learning experiences is driven by increased affordability, availability, and software options.
One of the most accessible VR options is Google Cardboard, a basic cardboard design that requires a smartphone and costs under $25. While specific details about its educational use are not extensively provided, it can work with Google Classroom, creating a comprehensive VR platform for educational purposes. Google Expedition, a service linked to Google Cardboard, offers free virtual school trips worldwide, along with educational apps and the ability to create content for viewing.
Another player in the educational AR market is Apple, with its offering designed for use on Apple tablets and phones, particularly the LiDAR-packing iPad Pro. Although it is an expensive option due to the hardware cost, it provides visually attractive and engaging educational apps, allowing for virtual civilizations and exploring the stars from a single screen.
Moving on to Windows Mixed Reality, Microsoft's AR platform, compatible with Windows 10 and 11 devices and a selection of headsets. It stands out for its ability to allow virtual objects to be interacted with as if they were real, due to its AR capabilities. Windows Mixed Reality also offers curriculum-specific content, including virtual dissections and holographic tours. However, it has less content compared to Google.
The Vive Cosmos, a powerful VR and AR headset, is backed by a PC connection for high-powered experiences. It boasts sensitive and accurate gesture controllers and offers educational content from partnerships with institutions like the Louvre and Museum of Natural History, as well as free content like a virtual anatomy class and light refraction experiment.
In the realm of standalone headsets, the Oculus Meta Quest 3 is a powerful option, despite its high price and Facebook account requirement. Its accurate gesture controls make it a suitable classroom tool.
One of the key benefits of these headsets is the ability to enable group use, enabling teachers to guide students individually through a shared virtual experience. For instance, ClassVR, a purpose-built VR headset and software package for schools, is designed to be durable and comes with educational content that is curriculum-aligned.
Redbox VR, similar to ClassVR, is designed to work with Google Expeditions for virtual tours of various locations. This interconnectivity between different VR and AR platforms opens up a world of possibilities for collaborative learning experiences.
As we move forward, it's clear that VR and AR headsets are set to revolutionise the educational landscape, offering teachers the opportunity to provide students with an immersive learning experience, such as virtual trips or dissecting a frog without harming animals. The future of education is undoubtedly immersive, and these technologies are paving the way.